unity-plugin
CommunityControl Unity Editor remotely via OpenClaw.
AuthorTomLeeLive
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Automates remote control of the Unity Editor to streamline game development tasks.
Core Features & Use Cases
- Scene inspection, GameObject/Component manipulation, and debugging
- Input simulation and Play mode control in both Editor and Play modes
- Scriptable operations exposed via unity_execute commands (scene.list, gameobject.find, debug.screenshot, editor.refresh, etc.)
Quick Start
To begin, issue a unity_execute command to list scenes.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-plugin Download link: https://github.com/TomLeeLive/openclaw-unity-plugin/archive/main.zip#unity-plugin Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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