unity-input-correctness
OfficialMaster Unity's New Input System.
AuthorNice-Wolf-Studio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps developers avoid common pitfalls and bugs when implementing Unity's New Input System, ensuring robust and predictable input handling.
Core Features & Use Cases
- Correct Input Reading: Differentiates between
triggered,IsPressed, andWasPressedThisFramefor accurate action detection. - Action Map Management: Guides proper switching and enabling/disabling of action maps.
- Rebinding & Device Handling: Addresses persistence of rebindings and correct local multiplayer device assignment.
- Use Case: Prevent a jump action from firing continuously by using
WasPressedThisFrameinstead ofIsPressed, or ensure player 2's input is correctly registered on a separate gamepad.
Quick Start
Use the unity-input-correctness skill to demonstrate the difference between triggered and IsPressed for a jump action.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-input-correctness Download link: https://github.com/Nice-Wolf-Studio/unity-claude-skills/archive/main.zip#unity-input-correctness Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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