unity-input-correctness

Official

Master Unity's New Input System.

AuthorNice-Wolf-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps developers avoid common pitfalls and bugs when implementing Unity's New Input System, ensuring robust and predictable input handling.

Core Features & Use Cases

  • Correct Input Reading: Differentiates between triggered, IsPressed, and WasPressedThisFrame for accurate action detection.
  • Action Map Management: Guides proper switching and enabling/disabling of action maps.
  • Rebinding & Device Handling: Addresses persistence of rebindings and correct local multiplayer device assignment.
  • Use Case: Prevent a jump action from firing continuously by using WasPressedThisFrame instead of IsPressed, or ensure player 2's input is correctly registered on a separate gamepad.

Quick Start

Use the unity-input-correctness skill to demonstrate the difference between triggered and IsPressed for a jump action.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-input-correctness
Download link: https://github.com/Nice-Wolf-Studio/unity-claude-skills/archive/main.zip#unity-input-correctness

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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