love-event
CommunitySimplify LÖVE event handling and callbacks.
AuthorRedKenrok
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies handling LÖVE's event system, including queuing, pumping, and dispatching events, so you can focus on core game logic instead of boilerplate event management.
Core Features & Use Cases
- Centralized management of love.event APIs (clear, poll, pump, push, wait)
- Non-blocking polling and deterministic pumping for responsive input
- Custom event callbacks and lifecycle handling (e.g., quit) across different platforms
- Reusable patterns for event-driven gameplay and system events
Quick Start
Setup your update loop to pump events, poll and process them, and provide a love.quit() callback to gracefully end the game.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: love-event Download link: https://github.com/RedKenrok/skills/archive/main.zip#love-event Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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