love-physics
CommunitySimulate realistic 2D physics in LÖVE.
AuthorRedKenrok
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a ready-to-use 2D physics simulation toolkit for LÖVE, reducing the boilerplate required to implement realistic motion, collisions, and constraints.
Core Features & Use Cases
- Box2D-like API in LÖVE: Access bodies, shapes, joints, and world management with a familiar naming scheme.
- Deterministic physics for games: Stable time-stepping and collision handling suitable for platformers, shooters, and simulations.
- Realistic motion and constraints: Support for bodies, shapes, joints (revolute, prismatic, distance, wheel, and more), and collision detection.
Quick Start
Initialize a World with gravity, create a dynamic Body with shapes, and advance the simulation with World:update(dt). For example, create a world, add a ground plane and a dynamic ball, and step the world each frame.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: love-physics Download link: https://github.com/RedKenrok/skills/archive/main.zip#love-physics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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