Unity Editor Scripting
CommunityEnhance Unity with custom editor tools.
Software Engineering#game development#unity#workflow automation#custom tools#inspector#editor scripting#editor window
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill empowers Unity developers to streamline workflows and enhance the editor experience by creating custom tools, inspectors, windows, and build pipeline extensions.
Core Features & Use Cases
- Custom Inspectors: Tailor how components appear in the Inspector window for better usability.
- Property Drawers: Customize the display of specific field types across all inspectors.
- Editor Windows: Develop dockable windows for complex tools and workflows.
- Scene View Tools: Add interactive handles and overlays to the Scene view for direct manipulation.
- Menu Items: Extend the Unity editor's menu system with custom actions.
- Asset Postprocessing: Automate asset import and configuration.
- Build Pipeline Integration: Script build processes and add pre/post-build hooks.
Quick Start
Create a new Unity Editor Window by defining a class that inherits from EditorWindow and adding a [MenuItem] attribute to a static method that calls GetWindow<YourWindowClass>().
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
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Please help me install this Skill: Name: Unity Editor Scripting Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#unity-editor-scripting Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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