What problem does it solve? Setting up and tuning DOTween in a Unity project involves repetitive manual work: verifying the install, editing DOTweenSettings.asset, discovering available modules and shortcut methods, and configuring DOTweenAnimation components one by one. This Skill automates those editor-time tasks through a set of diagnostic, configuration, and generation operations. ## Core Features & Use Cases - Diagnostics and Settings: Report DOTween Free/Pro install status, find and validate DOTweenSettings.asset, and configure defaults such as ease type, auto-kill, safe mode, and tween capacities. - API Discovery: List loaded DOTween modules, ShortcutExtensions, and public shortcut methods filtered by target type or method prefix. - Runtime Script Generation: Generate tween, sequence, and lifecycle-safe MonoBehaviour scripts with SetLink and KillTween handling, without overwriting existing files. - Pro Animation Editing: Add, batch-add, stagger, copy, tune, and remove DOTweenAnimation components on GameObjects, including UI cascade entrance patterns. - Use Case: A developer wants a staggered UI entrance for a menu. They ask to batch-add DOTweenAnimation components with incrementing delays across all button targets, then validate the DOTween settings for the project. ## Quick Start Ask the assistant to check the DOTween install status in this Unity project and add a fade-in DOTweenAnimation to the main menu panel.