Unity Damage, Wear & Progression for RC Racing

Community

Simulate realistic RC car damage and wear.

AuthorTotes-MickGOATs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the need for a deep, realistic simulation of vehicle damage, component wear, and long-term progression in an RC racing game, moving beyond simple visual effects to impact gameplay mechanics.

Core Features & Use Cases

  • Realistic Damage Modeling: Simulates visual damage, physics-based handling degradation, and component failure across multiple vehicle zones.
  • Component Wear Simulation: Accurately models tire wear, battery degradation, and motor efficiency loss over time and usage.
  • Career Progression: Integrates a comprehensive career mode with tiered racing, vehicle upgrades, and an in-game economy.
  • Use Case: A player crashes their RC car heavily during a race. The Skill will visually show dents and cracks, reduce the car's steering responsiveness and grip due to suspension and tire damage, and potentially trigger a low-voltage warning on the battery if the motor draws too much power. Over multiple races, tire wear will reduce grip, and motor efficiency will decrease, requiring strategic repairs and upgrades.

Quick Start

Implement visual damage effects on the vehicle body using shader properties and decals.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Unity Damage, Wear & Progression for RC Racing
Download link: https://github.com/Totes-MickGOATs/r8eo-x-unity/archive/main.zip#unity-damage-wear-progression-for-rc-racing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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