setting-up-physics
OfficialBring objects to life with physics.
Authordefinitelygames
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables the implementation of realistic physical behaviors for objects in a scene, such as falling, bouncing, and colliding.
Core Features & Use Cases
- Rigidbody Configuration: Set up objects to be affected by gravity, forces, and collisions.
- Collider Setup: Define the physical boundaries of objects for interaction detection.
- Physics Materials: Customize properties like bounciness and friction.
- Use Case: Make game characters jump and land realistically, or ensure virtual objects stack and tumble as expected.
Quick Start
Add a Rigidbody component to the selected object and enable gravity.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: setting-up-physics Download link: https://github.com/definitelygames/ClownCar/archive/main.zip#setting-up-physics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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