setting-up-physics

Official

Bring objects to life with physics.

Authordefinitelygames
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables the implementation of realistic physical behaviors for objects in a scene, such as falling, bouncing, and colliding.

Core Features & Use Cases

  • Rigidbody Configuration: Set up objects to be affected by gravity, forces, and collisions.
  • Collider Setup: Define the physical boundaries of objects for interaction detection.
  • Physics Materials: Customize properties like bounciness and friction.
  • Use Case: Make game characters jump and land realistically, or ensure virtual objects stack and tumble as expected.

Quick Start

Add a Rigidbody component to the selected object and enable gravity.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: setting-up-physics
Download link: https://github.com/definitelygames/ClownCar/archive/main.zip#setting-up-physics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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