unity-coding-logging
CommunityImplement robust logging in Unity C#.
Authorfrostbun
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies the integration of a powerful and flexible logging system into Unity C# projects, enabling better debugging and operational insights.
Core Features & Use Cases
- ILogger Interface: Provides a standardized way to log messages at different levels (Debug, Info, Warning, Error, Critical, Exception).
- Conditional Compilation: Log messages are only compiled in if the corresponding conditional symbol is defined, optimizing builds.
- DI Integration: Seamlessly integrates with popular dependency injection frameworks like VContainer and Zenject.
- Use Case: When developing a complex Unity game, use this skill to add detailed logging for player actions, system events, and potential errors, making it easier to track down bugs during development and in live builds.
Quick Start
Use the unity-coding-logging skill to get a logger for the current class and log an informational message.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-coding-logging Download link: https://github.com/frostbun/dotfiles/archive/main.zip#unity-coding-logging Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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