unity-coding-logging

Community

Implement robust logging in Unity C#.

Authorfrostbun
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies the integration of a powerful and flexible logging system into Unity C# projects, enabling better debugging and operational insights.

Core Features & Use Cases

  • ILogger Interface: Provides a standardized way to log messages at different levels (Debug, Info, Warning, Error, Critical, Exception).
  • Conditional Compilation: Log messages are only compiled in if the corresponding conditional symbol is defined, optimizing builds.
  • DI Integration: Seamlessly integrates with popular dependency injection frameworks like VContainer and Zenject.
  • Use Case: When developing a complex Unity game, use this skill to add detailed logging for player actions, system events, and potential errors, making it easier to track down bugs during development and in live builds.

Quick Start

Use the unity-coding-logging skill to get a logger for the current class and log an informational message.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-coding-logging
Download link: https://github.com/frostbun/dotfiles/archive/main.zip#unity-coding-logging

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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