unity-coding-di

Community

Master Unity DI with UniT.DI

Authorfrostbun
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies the implementation of dependency injection (DI) in Unity C# projects, providing a robust framework for managing object lifecycles and dependencies.

Core Features & Use Cases

  • Dependency Injection: Implement manual and automatic registration of services and types.
  • Unity Resource Integration: Register dependencies from Resources, prefabs, and the scene hierarchy.
  • Container Support: Works with UniT.DI's default DependencyContainer and integrates with VContainer and Zenject.
  • Use Case: When setting up a new Unity project, use this skill to register your core services like IAudioManager and IInputService into the DI container, ensuring they are easily resolvable throughout your project.

Quick Start

Use the unity-coding-di skill to register the 'MyGameManager' class for the 'IGameManager' interface.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-coding-di
Download link: https://github.com/frostbun/dotfiles/archive/main.zip#unity-coding-di

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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