uloop-compile

Compiles Unity projects and reports error/warning counts in JSON format.

500|44|Updated Jun 15, 2025
One-click install
npx skills add https://github.com/hatayama/unity-cli-loop --skill uloop-compile-hatayama
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: uloop-compile
Source: https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-compile
Command: npx skills add https://github.com/hatayama/unity-cli-loop --skill uloop-compile-hatayama

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates Unity project compilation, surfacing compile errors and warnings to help developers catch issues early before testing.

Core Features & Use Cases

  • Automated Compilation: Compile the Unity project automatically after code changes and before tests.
  • Error/Warning Reporting: Surface error and warning counts to guide quick fixes.
  • Domain Reload Control: Optionally force a full recompilation with Domain Reload when needed.
  • Use Case: Integrate into local development or CI pipelines to validate code readiness.

Quick Start

Run ulooop compile in the Unity project root to perform a full compile and report error and warning counts.

Frequently Asked Questions about uloop-compile

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity project compilation and surface compile errors in a CI pipeline?▼

Automate Unity project compilation by running a compile command in the project root, which returns a JSON payload with Success, ErrorCount, and WarningCount to surface compile errors and warnings for CI validation.

What is domain reload control and when do I need it for Unity compile validation?▼

Domain reload control optionally forces a full recompilation during Unity compile validation. You need it when checking for missing references and domain reload requirements before testing code changes locally or in CI.

Can I use automated Unity compilation for pre-test validation to catch syntax errors?▼

Yes, you can use automated Unity compilation for pre-test validation to catch syntax errors and missing references, returning structured JSON counts to determine if the codebase is ready for testing.

How do I get error and warning counts from a Unity compile for automation integration?▼

Get error and warning counts from a Unity compile by executing the compile process, which outputs a JSON payload containing Success, ErrorCount, and WarningCount fields directly for automation and integration scripts.

Does Unity automated compilation work without additional dependencies for local development?▼

Yes, Unity automated compilation works without additional dependencies for local development, requiring only the Unity project root to perform a full compile and report error and warning counts.