ui-localization-accessibility-workflow
CommunityAccessible, localized UI
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenge of creating user interfaces in Godot that are not only visually appealing but also fully navigable with controllers, easily translatable into multiple languages, and accessible to all users.
Core Features & Use Cases
- Controller Navigation: Ensures all UI elements can be accessed and operated using gamepads or joysticks.
- Localization Support: Integrates with Godot's internationalization (i18n) systems to handle text translations without breaking layouts.
- Accessibility Features: Implements focus visibility, readable scaling, and non-color-dependent states.
- Use Case: Developing a game that needs to be released globally requires a UI that works flawlessly for players using controllers in Japan (with Japanese text) and players in Germany (with German text), all while adhering to accessibility best practices.
Quick Start
Use the ui-localization-accessibility-workflow skill to ensure the main menu is navigable with a controller and supports German localization.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ui-localization-accessibility-workflow Download link: https://github.com/DubDev720/gdref/archive/main.zip#ui-localization-accessibility-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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