ui-localization-accessibility-workflow

Community

Accessible, localized UI

AuthorDubDev720
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of creating user interfaces in Godot that are not only visually appealing but also fully navigable with controllers, easily translatable into multiple languages, and accessible to all users.

Core Features & Use Cases

  • Controller Navigation: Ensures all UI elements can be accessed and operated using gamepads or joysticks.
  • Localization Support: Integrates with Godot's internationalization (i18n) systems to handle text translations without breaking layouts.
  • Accessibility Features: Implements focus visibility, readable scaling, and non-color-dependent states.
  • Use Case: Developing a game that needs to be released globally requires a UI that works flawlessly for players using controllers in Japan (with Japanese text) and players in Germany (with German text), all while adhering to accessibility best practices.

Quick Start

Use the ui-localization-accessibility-workflow skill to ensure the main menu is navigable with a controller and supports German localization.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ui-localization-accessibility-workflow
Download link: https://github.com/DubDev720/gdref/archive/main.zip#ui-localization-accessibility-workflow

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.