ue-procedural-generation

Community

Generate game worlds procedurally with UE tools.

Authorquodsoler
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the creation of complex game environments and assets by leveraging Unreal Engine's powerful procedural generation tools, reducing manual labor and enabling dynamic content.

Core Features & Use Cases

  • PCG Framework: Utilize the node-based PCG framework for rule-driven world generation, scattering, and more.
  • ProceduralMeshComponent: Dynamically generate custom meshes at runtime or in the editor.
  • Instanced Static Meshes (ISM/HISM): Efficiently scatter large numbers of meshes like foliage or rocks.
  • Spline Components: Create roads, rivers, or other spline-driven geometry.
  • Use Case: Automatically populate a large open-world map with diverse vegetation, rocks, and terrain features using PCG, or generate intricate cave systems using the Marching Cubes algorithm.

Quick Start

Use the ue-procedural-generation skill to generate a flat grid mesh with a size of 100x100 units and a cell size of 50 units.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-procedural-generation
Download link: https://github.com/quodsoler/unreal-engine-skills/archive/main.zip#ue-procedural-generation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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