materials
CommunityDesign Unreal materials with AI-driven workflows
Authorkevinpbuckley
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies the creation and editing of Unreal Engine materials by exposing MaterialService and MaterialNodeService in a repeatable, scriptable workflow.
Core Features & Use Cases
- Programmatic material creation: Build materials and material instances with consistent parameters and properties.
- Graph construction and parameterization: Create nodes, set parameters, and assemble material graphs to achieve desired visuals.
- Use Case: Automate the generation of materials for characters and environments, then compile and save assets in batch.
Quick Start
Create a basic material at /Game/Materials/M_Base and set a Vector BaseColor parameter named BaseColor to (R=1, G=0.5, B=0, A=1).
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: materials Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#materials Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.