ue-input-system
CommunityMaster Unreal Engine's Enhanced Input.
Software Engineering#c++#input system#gamepad#unreal engine#enhanced input#gameplay programming#input binding
Authorquodsoler
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps developers implement and configure Unreal Engine's modern Enhanced Input system, ensuring responsive and flexible player controls.
Core Features & Use Cases
- Setup and Binding: Guides through enabling the plugin, creating Input Actions and Mapping Contexts, and binding inputs in C++.
- Trigger and Modifier Configuration: Explains and demonstrates the use of built-in and custom triggers (Tap, Hold, Combo) and modifiers (Dead Zone, Scalar, Swizzle).
- Use Case: You need to implement complex gamepad controls for a character, including analog stick movement, button presses for actions, and handling different input modes for gameplay versus UI.
Quick Start
Use the ue-input-system skill to bind the 'Jump' input action to the Spacebar key.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-input-system Download link: https://github.com/quodsoler/unreal-engine-skills/archive/main.zip#ue-input-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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