ue-input-system

Community

Master Unreal Engine's Enhanced Input.

Authorquodsoler
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps developers implement and configure Unreal Engine's modern Enhanced Input system, ensuring responsive and flexible player controls.

Core Features & Use Cases

  • Setup and Binding: Guides through enabling the plugin, creating Input Actions and Mapping Contexts, and binding inputs in C++.
  • Trigger and Modifier Configuration: Explains and demonstrates the use of built-in and custom triggers (Tap, Hold, Combo) and modifiers (Dead Zone, Scalar, Swizzle).
  • Use Case: You need to implement complex gamepad controls for a character, including analog stick movement, button presses for actions, and handling different input modes for gameplay versus UI.

Quick Start

Use the ue-input-system skill to bind the 'Jump' input action to the Spacebar key.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-input-system
Download link: https://github.com/quodsoler/unreal-engine-skills/archive/main.zip#ue-input-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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