ue-gameplay-abilities

Community

Master Unreal Engine's Gameplay Ability System.

Authorquodsoler
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies the complex process of implementing and managing Unreal Engine's Gameplay Ability System (GAS), enabling developers to create robust ability and attribute systems.

Core Features & Use Cases

  • GAS Architecture: Understand and implement Abilities, Effects, and AttributeSets.
  • Setup & Replication: Configure GAS for multiplayer and single-player scenarios.
  • GameplayTags & Cues: Utilize tags for logic and cues for cosmetic effects.
  • Use Case: You need to implement a character's health, mana, and a fireball ability. This Skill guides you through setting up the AttributeSet for health/mana, creating the UGameplayAbility for the fireball, and applying a UGameplayEffect to deal damage.

Quick Start

Use the ue-gameplay-abilities skill to set up a basic health attribute set and a simple damage gameplay effect.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-gameplay-abilities
Download link: https://github.com/quodsoler/unreal-engine-skills/archive/main.zip#ue-gameplay-abilities

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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