ue-cpp-foundations
CommunityMaster Unreal Engine C++ essentials.
Authorquodsoler
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive guidance on Unreal Engine's C++ specific features, macros, containers, and memory management, ensuring correct and efficient code.
Core Features & Use Cases
- UE C++ Syntax & Macros: Understand
UCLASS,UPROPERTY,UFUNCTION,USTRUCT,UENUMand their specifiers. - Containers & Memory: Learn to use
TArray,TMap,TSet,TObjectPtr, and UE's garbage collection system effectively. - Delegates & Logging: Implement event-driven programming with delegates and master UE's logging system.
- Use Case: When writing a new Actor, you need to know how to declare properties visible in the editor and replicate them, or how to set up a delegate for an event.
Quick Start
Explain how to declare a UPROPERTY that is editable in the Blueprint editor and replicates to clients.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-cpp-foundations Download link: https://github.com/quodsoler/unreal-engine-skills/archive/main.zip#ue-cpp-foundations Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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