ue5-cpp-gameplay

Community

Build UE5 C++ gameplay systems.

AuthorUnrealXu
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the creation of gameplay-related C++ code for Unreal Engine 5.6/5.7 projects, handling everything from basic class structures to complex replication and gameplay tag systems.

Core Features & Use Cases

  • C++ Class Implementation: Generates paired .h and .cpp files for Actors, Components, DataAssets, and more.
  • Blueprint Integration: Exposes UPROPERTY and UFUNCTION for seamless Blueprint access.
  • Gameplay Logic: Implements core gameplay patterns, including replication, RPCs, and GameplayTags.
  • Use Case: You need to create a new AActor subclass to manage player inventory, expose inventory slots as UPROPERTY for Blueprint access, and implement server-authoritative functions for adding/removing items.

Quick Start

Create a new UE5 C++ Actor class named 'MyInventoryActor' with a replicated UPROPERTY for an integer called 'MaxInventorySlots'.

Dependency Matrix

Required Modules

None required

Components

referencesagents

💻 Claude Code Installation

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Please help me install this Skill:
Name: ue5-cpp-gameplay
Download link: https://github.com/UnrealXu/UnrealEngine5-Skills/archive/main.zip#ue5-cpp-gameplay

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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