ue5-cpp-gameplay
CommunityBuild UE5 C++ gameplay systems.
AuthorUnrealXu
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the creation of gameplay-related C++ code for Unreal Engine 5.6/5.7 projects, handling everything from basic class structures to complex replication and gameplay tag systems.
Core Features & Use Cases
- C++ Class Implementation: Generates paired
.hand.cppfiles for Actors, Components, DataAssets, and more. - Blueprint Integration: Exposes
UPROPERTYandUFUNCTIONfor seamless Blueprint access. - Gameplay Logic: Implements core gameplay patterns, including replication, RPCs, and GameplayTags.
- Use Case: You need to create a new
AActorsubclass to manage player inventory, expose inventory slots asUPROPERTYfor Blueprint access, and implement server-authoritative functions for adding/removing items.
Quick Start
Create a new UE5 C++ Actor class named 'MyInventoryActor' with a replicated UPROPERTY for an integer called 'MaxInventorySlots'.
Dependency Matrix
Required Modules
None requiredComponents
referencesagents
💻 Claude Code Installation
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Please help me install this Skill: Name: ue5-cpp-gameplay Download link: https://github.com/UnrealXu/UnrealEngine5-Skills/archive/main.zip#ue5-cpp-gameplay Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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