tweens

Create and manage property animations in Phaser 4 game scenes.

Updated Mar 27, 2026
One-click install
npx skills add https://github.com/tja688/WebGameDevPlace --skill tweens-tja688
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: tweens
Source: https://github.com/tja688/WebGameDevPlace/tree/main/.claude/skills/tweens
Command: npx skills add https://github.com/tja688/WebGameDevPlace --skill tweens-tja688

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill simplifies the complex process of animating game objects over time, removing the need for manual frame-by-frame updates or cumbersome state management.

Core Features & Use Cases

  • Tween Management: Create, chain, and control complex animations including easing, yoyo, and repeat logic.
  • Advanced Sequencing: Use TweenChains to orchestrate multi-step animations in a specific order.
  • Use Case: Create a polished UI transition where a menu button scales up, bounces, and fades in simultaneously using a single configuration object.

Quick Start

Use the tweens skill to animate the x position of the player sprite to 500 over 1000 milliseconds using a Sine easing function.

Frequently Asked Questions about tweens

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate game object properties in Phaser 4?▼

To create multi-step animations in Phaser 4, use TweenChains to orchestrate sequenced property updates. This allows you to chain complex animations in a specific order without managing manual frame-by-frame state updates.

What is the best way to sequence complex animations in Phaser 4?▼

To create multi-step animations in Phaser 4, use TweenChains to orchestrate sequenced property updates. This allows you to chain complex animations in a specific order without managing manual frame-by-frame state updates.

Can I create yoyo and repeat effects for UI transitions in Phaser?▼

Yes, you can create stagger effects in Phaser 4 using the tweens skill. It supports number-based interpolation to offset property updates across multiple game objects, creating dynamic staggered behaviors.

Does this approach require manual frame updates for JavaScript game animations?▼

No, this approach eliminates manual frame-by-frame updates for JavaScript game animations. The tweens skill simplifies state management by relying on the Phaser TweenManager to handle playback control and property interpolation.

How do I apply easing functions to sprite movements in Phaser?▼

To apply easing functions to sprite movements in Phaser, specify the desired easing type within the tween configuration object. For example, animate a player sprite's x position over 1000 milliseconds using a Sine easing function.

Can I create stagger effects for multiple game objects in Phaser 4?▼

Yes, you can create stagger effects in Phaser 4 using the tweens skill. It supports number-based interpolation to offset property updates across multiple game objects, creating dynamic staggered behaviors.