tweens

Animate Phaser 4 object properties with TweenManager chains and easing.

Updated Mar 13, 2026
One-click install
npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill tweens-dominik-steinweg
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: tweens
Source: https://github.com/Dominik-Steinweg/Fragdachse/tree/main/.agents/skills/tweens
Command: npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill tweens-dominik-steinweg

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill simplifies the complex process of animating game object properties over time, removing the need for manual frame-by-frame updates or custom interpolation logic.

Core Features & Use Cases

  • Tween Management: Create, chain, and control complex animations including easing, yoyo effects, and repeats.
  • Staggering & Sequencing: Easily offset animations across multiple targets or execute sequential tween chains.
  • Use Case: Use this skill to create a smooth UI transition where multiple menu buttons fade in and slide into position with a bounce effect when a scene starts.

Quick Start

Use the tweens skill to add a new tween that moves the player sprite to x coordinate 500 over 1000 milliseconds with a Sine easing function.

Frequently Asked Questions about tweens

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate Phaser 4 game objects over time without manual frame updates?▼

To animate Phaser 4 game objects, use the TweenManager API to interpolate properties over time, handling playback, lifecycle events, and target manipulation without manual updates.

Can I chain multiple animations and apply easing functions in Phaser 4?▼

Yes, you can chain complex animations and apply easing functions in Phaser 4 by sequencing tween chains, utilizing yoyo effects, and setting repeat configurations for smooth motion design.

How do I stagger UI transitions across multiple targets in a Phaser 4 scene?▼

You can stagger UI transitions across multiple targets in a Phaser 4 scene by offsetting animation start times, allowing menu buttons to fade and slide into position with a bounce effect.

Does this Phaser 4 animation approach require integration with the scene lifecycle?▼

Yes, animating object properties with the TweenManager requires integration with the Phaser 4 scene lifecycle to correctly handle the playback and manipulation of game object animations.

What is the best way to handle complex motion design for JavaScript game development?▼

The best way to handle complex motion design in JavaScript game development is using the Phaser 4 TweenManager to facilitate property interpolation, tween chains, and staggering.

Why use the TweenManager for property interpolation instead of custom logic?▼

Use the TweenManager for property interpolation to eliminate custom interpolation logic, simplifying complex motion design by directly managing animation playback and lifecycle events.