torre-politics

Coordinate political interactions and guild management within TORRE.

Updated Feb 25, 2026
One-click install
npx skills add https://github.com/lfggarcia/dnd-app --skill torre-politics
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: torre-politics
Source: https://github.com/lfggarcia/dnd-app/tree/main/.github/skills/torre-politics
Command: npx skills add https://github.com/lfggarcia/dnd-app --skill torre-politics

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

TORRE politics provides a structured framework for guilds, alliances, bounties, extortion, and reputation management, enabling predictable diplomatic interactions within the tower.

Core Features & Use Cases

  • Alliance formation and dissolution between parties with enforceable contracts
  • Protection contracts with recurring payments and automated status tracking
  • Bounty systems and diplomacy rules that influence AI decisions and alliances
  • Negotiation mechanics in safe zones, with logs and history available to players

Quick Start

Configure a new alliance between two parties in the Guild UI and set initial terms.

Frequently Asked Questions about torre-politics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement guild alliance contracts with enforceable terms in TORRE?▼

Guild alliance contracts in TORRE are implemented by configuring a new alliance between two parties in the Guild UI and setting initial terms. This framework provides structured formation, diplomatic enforcement, and dissolution tracking for predictable interactions.

Can I automate reputation tracking and bounty systems across multiple guild parties?▼

Yes, you can automate reputation tracking and bounty systems across multiple parties. The Skill satisfies end-to-end logic for bounty mechanics and diplomacy rules that directly influence AI decisions and ongoing alliance relationships.

How do protection contracts and extortion mechanics work within TORRE politics?▼

Protection contracts and extortion mechanics operate through recurring payment schedules with automated status tracking. The system handles the complete end-to-end logic, ensuring predictable diplomatic interactions and automated contract enforcement.

What is the best way to manage negotiation history and world-log updates in safe zones?▼

Negotiation history and world-log updates in safe zones are managed through the Skill's built-in negotiation mechanics. It provides comprehensive logs and history tracking available to players, ensuring transparent diplomatic interactions and record keeping.

Do I need any external dependencies to set up TORRE guild management and diplomacy rules?▼

No external dependencies are required to set up TORRE guild management and diplomacy rules. The Skill operates independently, providing a structured framework for alliances, bounties, extortion, and reputation management within the tower environment.

When should I not use this framework for guild reputation and alliance management?▼

You should avoid using this framework if your game or application does not require a structured political system involving guilds, alliances, bounties, or extortion. It is specifically designed for TORRE's tower environment and its unique diplomatic interaction requirements.