Time System & Loop Mechanics
CommunityMaster in-game time, day-night cycles, and loops.
Authorgigi-f
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Coordinating and managing time-based events across game systems helps you control day-night cycles, time progression, and loop mechanics in Babylon FP.
Core Features & Use Cases
- Day/Night Cycle: Visual time progression with lighting changes and pausable time.
- Hourly Cycle: Triggers events at specific game hours for NPC behavior or events.
- Time Synchronization: Central time management to ensure all time-dependent systems stay in sync.
- Loop Manager: Orchestrates update cycles and supports resets and resumes.
- NPC Scheduling: Time-based movement and routines for NPCs across the day.
Quick Start
Initialize the TimeSync system and set the initial time to 6:00 to begin the day-night cycle.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Time System & Loop Mechanics Download link: https://github.com/gigi-f/babylon_fp/archive/main.zip#time-system-loop-mechanics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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