Time System & Loop Mechanics

Community

Master in-game time, day-night cycles, and loops.

Authorgigi-f
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Coordinating and managing time-based events across game systems helps you control day-night cycles, time progression, and loop mechanics in Babylon FP.

Core Features & Use Cases

  • Day/Night Cycle: Visual time progression with lighting changes and pausable time.
  • Hourly Cycle: Triggers events at specific game hours for NPC behavior or events.
  • Time Synchronization: Central time management to ensure all time-dependent systems stay in sync.
  • Loop Manager: Orchestrates update cycles and supports resets and resumes.
  • NPC Scheduling: Time-based movement and routines for NPCs across the day.

Quick Start

Initialize the TimeSync system and set the initial time to 6:00 to begin the day-night cycle.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Time System & Loop Mechanics
Download link: https://github.com/gigi-f/babylon_fp/archive/main.zip#time-system-loop-mechanics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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