threejs-postprocessing

Community

Add cinematic post-processing to Three.js scenes.

AuthorAsylcreek
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Three.js post-processing centralizes the application of screen-space effects to enhance visuals, enabling designers and developers to push bloom, depth of field, color grading, and custom shaders without manual per-frame work.

Core Features & Use Cases

  • EffectComposer-based pipeline enabling multiple passes (render, bloom, dof, color correction, FXAA)
  • Ready-to-adapt examples for bloom, dof, vignette, gamma correction, and custom ShaderPass
  • Use cases include games, interactive visualizations, and real-time data apps requiring cinematic rendering

Quick Start

Configure an EffectComposer with a RenderPass and a BloomPass to achieve a glow in a Three.js scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-postprocessing
Download link: https://github.com/Asylcreek/home-manager/archive/main.zip#threejs-postprocessing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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