threejs-game

Build browser-based Three.js games with guided patterns and code samples.

2|Updated Jan 30, 2026
One-click install
npx skills add https://github.com/ElementTech/create-threejs-game --skill threejs-game-elementtech
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: threejs-game
Source: https://github.com/ElementTech/create-threejs-game/tree/main/template/.claude/skills/threejs-game
Command: npx skills add https://github.com/ElementTech/create-threejs-game --skill threejs-game-elementtech

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Complex browser-based 3D game development with Three.js can be time-consuming and error-prone. This skill provides guided patterns, practical code samples, and best practices to accelerate scene setup, input handling, physics, animation, and gameplay loops in the browser.

Core Features & Use Cases

  • Basic setup: scene, camera, renderer, and a responsive render loop.
  • Player and camera control patterns: third-person controller, input mapping, and smooth camera follow.
  • Asset handling: loading GLTF/OBJ/FBX models, animations, and asset management.
  • Interactions and physics: simple collision checks, gravity, and jumping, plus basic interaction patterns.
  • Performance and tooling: asset loading coordination, loading states, and optimization tips for real-time rendering.
  • Common patterns: state machines and object pooling for scalable gameplay systems.

Quick Start

Launch a new Three.js project, set up a basic scene, and load a sample GLTF model to begin prototyping.

Frequently Asked Questions about threejs-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Three.js scene with a camera and render loop?▼

Setting up a Three.js scene involves configuring the scene graph, camera, renderer, and a responsive render loop. This skill provides example-driven code blocks and best practices to accelerate the initial scene creation and get your prototype running.

What's the best way to load GLTF models and animations in a WebGL game?▼

Loading GLTF models in a WebGL game involves coordinating asset loaders and managing loading states. This skill offers practical patterns for importing GLTF/OBJ/FBX files, handling associated animations, and optimizing asset loading for real-time rendering.

How do I implement third-person camera controls and input handling in Three.js?▼

Implementing third-person camera controls in Three.js requires mapping user inputs to character movements and applying smooth camera follow logic. This skill provides ready-to-adapt code blocks for player controllers and input handling patterns.

Can I use Three.js for physics, gravity, and collision detection in browser games?▼

Three.js can handle basic physics, gravity, and collision detection in browser games. This skill provides example-driven guidance for simple collision checks, jumping mechanics, and basic interaction patterns without requiring external physics engines.

How do I optimize Three.js performance using object pooling and state machines?▼

Optimizing Three.js performance involves implementing object pooling and state machines for scalable gameplay systems. This skill provides best practices and tooling tips for asset loading coordination and real-time rendering optimization in production-ready browser games.

Do I need external dependencies to build a 3D game with Three.js?▼

Building a 3D game with Three.js does not require external dependencies for basic patterns. This skill provides self-contained code samples for scene setup, physics, and asset handling to prototype and build browser-based games independently.