threejs-animation
CommunityMaster Three.js motion with keyframes and blends.
AuthorAsylcreek
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Three.js animation workflows can be complex, needing coordination of clips, mixers, and actions to produce smooth, controllable motion across scenes and models. This Skill consolidates guidance and examples to help developers implement keyframe, skeletal, morph target animations, and blending.
Core Features & Use Cases
- Keyframe animation using AnimationClip, NumberKeyframeTrack, and VectorKeyframeTrack for precise motion.
- Skeletal animation with AnimationMixer and AnimationAction to drive model rigs and GLTF-based animations.
- Morph targets and animation blending to smoothly transition between shapes and motion in interactive scenes.
- Loading and playing GLTF animations to quickly integrate external motion data into Three.js scenes.
Quick Start
Load a GLTF model, create an AnimationMixer for the model, obtain a clip, and start playback.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-animation Download link: https://github.com/Asylcreek/home-manager/archive/main.zip#threejs-animation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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