td-pops

Community

Write GLSL compute shaders for TouchDesigner POPs

Authorrheadsh
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables the creation of complex, GPU-accelerated particle systems and point cloud manipulations directly within TouchDesigner's POP (Point Operator) environment, bypassing the limitations of traditional CPU-based methods.

Core Features & Use Cases

  • GLSL Compute Shaders: Write custom shaders for GLSL POP, GLSL Advanced POP, and GLSL Copy POP.
  • Particle Systems & Simulations: Develop dynamic particle behaviors, GPU-driven simulations, and point cloud processing.
  • Instancing: Implement efficient instancing workflows using GLSL Copy POP.
  • Use Case: Create a real-time particle simulation where particles are attracted to a moving object, with their color and size dynamically changing based on their velocity and age, all rendered efficiently on the GPU.

Quick Start

Write a GLSL compute shader for a particle attraction system using the GLSL POP skill.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: td-pops
Download link: https://github.com/rheadsh/audiovisual-production-skills/archive/main.zip#td-pops

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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