td-pops
CommunityWrite GLSL compute shaders for TouchDesigner POPs
Authorrheadsh
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables the creation of complex, GPU-accelerated particle systems and point cloud manipulations directly within TouchDesigner's POP (Point Operator) environment, bypassing the limitations of traditional CPU-based methods.
Core Features & Use Cases
- GLSL Compute Shaders: Write custom shaders for GLSL POP, GLSL Advanced POP, and GLSL Copy POP.
- Particle Systems & Simulations: Develop dynamic particle behaviors, GPU-driven simulations, and point cloud processing.
- Instancing: Implement efficient instancing workflows using GLSL Copy POP.
- Use Case: Create a real-time particle simulation where particles are attracted to a moving object, with their color and size dynamically changing based on their velocity and age, all rendered efficiently on the GPU.
Quick Start
Write a GLSL compute shader for a particle attraction system using the GLSL POP skill.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: td-pops Download link: https://github.com/rheadsh/audiovisual-production-skills/archive/main.zip#td-pops Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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