structured-light-procam-calibration
CommunityRoom-scale visuals via projector calibration
System Documentation
What problem does it solve?
Calibrating a projector-camera setup to project accurately onto real-world surfaces is complex. This guide covers structured light calibration (Gray code), deriving depth maps from the projector's perspective, and projection-mapping techniques to align visuals with room geometry, enabling effects like wobble or shockwave in mapped spaces.
Core Features & Use Cases
- Gray-code structured-light calibration to recover projector intrinsics and pose relative to the camera.
- Build projector-space depth maps and RGB textures from room geometry for accurate projection mapping.
- Projection-mapped visuals for room-scale effects (e.g., wobble/shockwave) and RoomAlive/IllumiRoom-style experiences.
Quick Start
Use the structured-light calibration workflow to compute the projector’s intrinsics and extrinsics and generate a projector-view (depth + RGB) ready for real-time projection mapping.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: structured-light-procam-calibration Download link: https://github.com/shorties/ProjectionMapAnything/archive/main.zip#structured-light-procam-calibration Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.