structured-light-procam-calibration

Community

Room-scale visuals via projector calibration

Authorshorties
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Calibrating a projector-camera setup to project accurately onto real-world surfaces is complex. This guide covers structured light calibration (Gray code), deriving depth maps from the projector's perspective, and projection-mapping techniques to align visuals with room geometry, enabling effects like wobble or shockwave in mapped spaces.

Core Features & Use Cases

  • Gray-code structured-light calibration to recover projector intrinsics and pose relative to the camera.
  • Build projector-space depth maps and RGB textures from room geometry for accurate projection mapping.
  • Projection-mapped visuals for room-scale effects (e.g., wobble/shockwave) and RoomAlive/IllumiRoom-style experiences.

Quick Start

Use the structured-light calibration workflow to compute the projector’s intrinsics and extrinsics and generate a projector-view (depth + RGB) ready for real-time projection mapping.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: structured-light-procam-calibration
Download link: https://github.com/shorties/ProjectionMapAnything/archive/main.zip#structured-light-procam-calibration

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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