structure-worldgen
CommunityMaster complex Minecraft structure generation.
Software Engineering#mod-development#Minecraft#structure-generation#waterlogging#Jigsaw#boss-spawning#terrain-adaptation
Authorksoichiro
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides guidance for implementing robust underground and surface structure generation in Minecraft mods, addressing waterlogging, terrain adaptation, and boss-spawning integration.
Core Features & Use Cases
- Waterlogging prevention for underground builds (avoiding accidental water spread).
- Jigsaw-based hybrid structures with programmatic boss rooms and safe multi-chunk placement.
- Terrain adaptation strategies to preserve surface topology while embedding underground layouts.
- Prototyping complex dungeons (e.g., Master Clock-like layouts, Phantom Catacombs style mazes) and custom boss spawns.
Quick Start
Describe your desired structure generation goals (e.g., an underground maze with a boss room and surface entrance), and I will guide you through the specific steps, processors, and rotation-aware placement needed to implement it.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: structure-worldgen Download link: https://github.com/ksoichiro/ChronoDawn/archive/main.zip#structure-worldgen Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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