spine
OfficialAnimate Spine in CSL for fast, flexible visuals.
AuthorAll-Out-Games
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured approach to using Spine animators and Spine_Instance in CSL, enabling reliable creation, control, and rendering of both character and UI spine animations within games.
Core Features & Use Cases
- Spine_Animator wraps a Spine_Instance to drive in-scene animated entities; it exposes awaken(), set_animation(), and skin control, simplifying integration with gameplay systems.
- Spine_Instance offers a standalone path for UI animations or manual spine control, with lifecycle management via destroy() to prevent memory leaks.
- Use cases include character idle/walk/attack sequences, dynamic UI spines, and skin/color changes synchronized with gameplay events.
Quick Start
Create a Spine_Animator on an entity, awaken it, and set its idle animation to loop.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: spine Download link: https://github.com/All-Out-Games/reusable-weapons-csl/archive/main.zip#spine Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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