spatial-audio-engineering

Community

Plan, implement, and validate LocusQ spatial audio pipelines.

Authorjoshband
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Coordinate and validate cross-layout spatial audio work for LocusQ, ensuring reliable architecture, integration, testing, and evidence across stereo, ambisonics, and binaural paths.

Core Features & Use Cases

  • Spatial layout expansion across stereo, quad, 5.1, 7.1, and 7.4.2 visualization targets.
  • Ambisonic planning and validation for FOA baseline and HOA-ready interfaces.
  • Binaural/headphone rendering with deterministic fallback behavior and device-aware QA.
  • Standards/interchange awareness for ADM/BW64 and IAMF interoperability.
  • End-to-end QA lanes, including objective automation and manual listening checks.

Quick Start

Identify a target rendering contract (speaker-layout, ambisonic-bus, or binaural-headphone), implement the corresponding path, and run the automated QA lanes to validate end-to-end spatial rendering.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

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Please help me install this Skill:
Name: spatial-audio-engineering
Download link: https://github.com/joshband/LocusQ/archive/main.zip#spatial-audio-engineering

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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