spatial-audio-engineering
CommunityPlan, implement, and validate LocusQ spatial audio pipelines.
Authorjoshband
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Coordinate and validate cross-layout spatial audio work for LocusQ, ensuring reliable architecture, integration, testing, and evidence across stereo, ambisonics, and binaural paths.
Core Features & Use Cases
- Spatial layout expansion across stereo, quad, 5.1, 7.1, and 7.4.2 visualization targets.
- Ambisonic planning and validation for FOA baseline and HOA-ready interfaces.
- Binaural/headphone rendering with deterministic fallback behavior and device-aware QA.
- Standards/interchange awareness for ADM/BW64 and IAMF interoperability.
- End-to-end QA lanes, including objective automation and manual listening checks.
Quick Start
Identify a target rendering contract (speaker-layout, ambisonic-bus, or binaural-headphone), implement the corresponding path, and run the automated QA lanes to validate end-to-end spatial rendering.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: spatial-audio-engineering Download link: https://github.com/joshband/LocusQ/archive/main.zip#spatial-audio-engineering Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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