steam-audio-capi
CommunitySafely integrate Steam Audio C API runtime.
Software Engineering#telemetry#dynamic-loading#selftest#c-api#audio-processing#steam-audio#runtime-fallback
Authorjoshband
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Integrate and validate Steam Audio C API runtime paths with safe dynamic loading, context and HRTF lifecycle management, and deterministic headphone rendering checks across platforms.
Core Features & Use Cases
- Safe dynamic loading of Steam Audio runtime libraries with graceful fallback.
- Lifecycle management for context, HRTF, and effects, ensuring real-time safety and non-blocking operation.
- Telemetry and self-test gates to compare requested vs active modes during UI workflows and QA checks.
Quick Start
Run a test scenario to verify dynamic loading of the Steam Audio C API, the lifecycle of context, HRTF, and effects, and the deterministic headphone rendering fallback.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: steam-audio-capi Download link: https://github.com/joshband/LocusQ/archive/main.zip#steam-audio-capi Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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