shader-noise

Official

Procedural GPU noise for shaders

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a collection of GPU-optimized noise functions that can be directly integrated into fragment shaders, enabling the creation of procedural textures and effects without relying on pre-generated assets.

Core Features & Use Cases

  • Procedural Textures: Generate realistic textures like marble, wood, and clouds directly on the GPU.
  • Organic Effects: Create dynamic effects such as dissolve, erosion, and natural variations in materials.
  • No External Assets: All noise functions are self-contained HLSL code, requiring no texture lookups.
  • Use Case: Apply Perlin noise to a terrain shader to create varied height and color based on world position, or use domain warping to generate a marble-like pattern for a material.

Quick Start

Integrate the provided HLSL noise functions into your fragment shader to generate procedural textures.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: shader-noise
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#shader-noise

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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