shader-noise
OfficialProcedural GPU noise for shaders
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a collection of GPU-optimized noise functions that can be directly integrated into fragment shaders, enabling the creation of procedural textures and effects without relying on pre-generated assets.
Core Features & Use Cases
- Procedural Textures: Generate realistic textures like marble, wood, and clouds directly on the GPU.
- Organic Effects: Create dynamic effects such as dissolve, erosion, and natural variations in materials.
- No External Assets: All noise functions are self-contained HLSL code, requiring no texture lookups.
- Use Case: Apply Perlin noise to a terrain shader to create varied height and color based on world position, or use domain warping to generate a marble-like pattern for a material.
Quick Start
Integrate the provided HLSL noise functions into your fragment shader to generate procedural textures.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: shader-noise Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#shader-noise Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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