Setting Up Triggers

Official

Create interactive zones for game events.

Authordefinitelygames
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps developers create interactive zones within game environments that trigger specific events when players or other game objects enter, stay within, or exit them.

Core Features & Use Cases

  • Detection Zones: Set up areas for detecting player presence, item collection, or enemy encounters.
  • Hazard Areas: Implement zones that inflict damage or other negative effects on players.
  • Progress Markers: Define checkpoints, goals, or finish lines for game progression.
  • Teleportation: Create portals that move players to different locations.
  • Event Activation: Trigger enemy spawns or other game events based on player location.

Quick Start

Use the setting up triggers skill to create a damage zone that hurts the player over time.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Setting Up Triggers
Download link: https://github.com/definitelygames/ClownCar/archive/main.zip#setting-up-triggers

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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