service-locator-pattern

Implement a type-safe Service Locator pattern for Unity service interfaces.

71|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nlelouche/Unity-SkillForge --skill service-locator-pattern
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: service-locator-pattern
Source: https://github.com/nlelouche/Unity-SkillForge/tree/main/.agent/skills/01-architecture/service-locator-pattern
Command: npx skills add https://github.com/nlelouche/Unity-SkillForge --skill service-locator-pattern

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill provides a simple, type-safe way to manage and access services across your Unity project, reducing direct dependencies and improving code organization without the overhead of a full DI container.

Core Features & Use Cases

  • Centralized Service Registry: A single point for registering and resolving service interfaces.
  • Decoupling: Consumers depend on interfaces, not concrete implementations.
  • Use Case: Easily access your IAudioService or ISaveService from any MonoBehaviour without needing direct references passed through the inspector.

Quick Start

Implement the Service Locator pattern by defining interfaces, concrete services, a bootstrapper for registration, and resolving services in consumer Awake() methods.

Frequently Asked Questions about service-locator-pattern

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decouple Unity game systems without a full dependency injection container?▼

Use a lightweight Service Locator pattern to provide a centralized, type-safe registry for resolving service interfaces, reducing direct dependencies without the overhead of full DI containers.

What is the Service Locator pattern used for in Unity architecture?▼

The Service Locator pattern provides a centralized registry for registering and resolving service interfaces at runtime, acting as a simple bridge for cross-cutting concerns like audio, saving, and localization.

How do I access shared services like IAudioService from any MonoBehaviour in Unity?▼

You access shared services by defining interfaces, registering concrete implementations in a bootstrapper, and resolving the services by type inside consumer MonoBehaviour methods like Awake().

When should I use a Service Locator instead of Dependency Injection for decoupling?▼

Use a Service Locator when full DI containers are overkill for your project scale, and you need a lightweight, type-safe bridge to manage cross-cutting concerns without passing direct references through the inspector.

Does this Service Locator implementation support type-safe service resolution in Unity?▼

Yes, the Service Locator implementation is type-safe, ensuring that consumers depending on interfaces receive correctly typed concrete implementations when resolving services from the centralized registry.

Why does passing direct references through the Unity inspector create coupling issues?▼

Passing direct references creates tight coupling to concrete implementations, whereas a Service Locator allows consumers to depend on interfaces resolved at runtime, improving code organization and decoupling game systems.