s3k-disasm-guide
CommunityNavigate Sonic 3 & Knuckles disassembly.
Software Engineering#game development#reverse engineering#disassembly#sonic 3 & knuckles#rom hacking#asset extraction
Authorjamesj999
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps users understand and navigate the complex directory structure and file conventions of the Sonic 3 & Knuckles disassembly, making it easier to find and interpret game assets and code.
Core Features & Use Cases
- Disassembly Navigation: Provides a clear overview of the S3K disassembly's organization, including zone-specific directories and general sprite data.
- Compression Type Identification: Explains different art compression methods (Kosinski Moduled, Nemesis) and how they are indicated.
- Tool Usage Guidance: Demonstrates how to use
RomOffsetFinderfor searching, listing, verifying, and exporting data from the disassembly. - Use Case: A modder wants to change the art for a specific enemy in Hydrocity Zone. This Skill guides them to the correct art files and shows them how to use
RomOffsetFinderto locate the relevant data.
Quick Start
Use the s3k-disasm-guide skill to find all Kosinski Moduled art assets within the Sonic 3 & Knuckles disassembly.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: s3k-disasm-guide Download link: https://github.com/jamesj999/OpenGGF/archive/main.zip#s3k-disasm-guide Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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