Implement Sonic 3&K Boss
CommunityROM-accurate Sonic 3&K boss implementations.
Software Engineering#game-engine#level-design#disassembly#sonic-3k#boss-implementation#rom-accuracy#object-registry
Authorjamesj999
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Guides the end-to-end implementation of authentic Sonic 3 & Knuckles zone bosses, covering arena setup, hit handling, defeat sequences, and ROM-accurate behaviors validated against disassembly data.
Core Features & Use Cases
- Arena modeling: configures camera boundaries and arena constraints to reproduce authentic boss arenas.
- Boss lifecycle: implements the routine/routine_secondary state machine, multi-phase patterns, and defeat transitions.
- Validation tooling: cross-checks boss logic with the Sonic 3&K disassembly and related references to ensure ROM accuracy.
Quick Start
Instantiate a new Sonic3kZoneBossInstance and register it with Sonic3kObjectRegistry.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: Implement Sonic 3&K Boss Download link: https://github.com/jamesj999/sonic-engine/archive/main.zip#implement-sonic-3-k-boss Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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