ue-boss-phase-validator
CommunityValidate Unreal Engine boss phases.
Software Engineering#game development#unreal engine#behavior tree#game balance#boss fight#phase validation
Authorbuihuuloc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the validation of Unreal Engine boss phase configurations, ensuring correct transitions, balanced gameplay, and proper behavior tree assignments.
Core Features & Use Cases
- Phase Configuration Validation: Checks health thresholds, phase counts, and transition gaps.
- Ability Unlock Verification: Ensures abilities are correctly assigned and unlocked per phase.
- Behavior Tree Assignment: Validates that behavior trees are assigned for each phase.
- Balance Checks: Assesses phase duration, damage windows, and recovery times.
- Use Case: When implementing a new boss encounter, use this Skill to rigorously check all phase logic before release, preventing bugs and improving player experience.
Quick Start
Validate the boss phase configurations for the boss blueprint named 'BP_Boss_Dragon'.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-boss-phase-validator Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-boss-phase-validator Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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