runtime-visual-stylizer

Apply visual styles to real-time 3D/2D scenes via UrhoX Lua rendering pipeline.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill runtime-visual-stylizer
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: runtime-visual-stylizer
Source: https://github.com/haitao2016/--Skill/tree/main/runtime-visual-stylizer
Command: npx skills add https://github.com/haitao2016/--Skill --skill runtime-visual-stylizer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

The runtime-visual-stylizer Skill solves the problem of applying real-time visual style transformations to game and application graphics, allowing developers to create cinematic, stylized visuals without the need for post-processing or additional resources.

Core Features & Use Cases

  • Real-Time Visual Style: Apply effects like color grading, vintage, cyberpunk, and watercolor styles to game and application graphics on the fly.
  • Neural Style Transfer: Utilizes the "content + style = synthesis" concept from Neural Style Transfer to map visual styles to runtime rendering pipeline operations.
  • Engine Compatibility: Designed for UrhoX Lua, compatible with all platforms.
  • Use Case: Ideal for game developers and application creators who want to add high-quality visual style effects directly to their projects without the need for additional plugins or resources.

Quick Start

Apply the "cinematic_warm" style to your scene using the VisualStyleManager.

Frequently Asked Questions about runtime-visual-stylizer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply real-time color grading to a 3D game scene?▼

You can apply real-time color grading by using the VisualStyleManager to execute runtime rendering pipeline operations. This Skill maps visual styles directly to the pipeline, enabling on-the-fly cinematic effects without additional post-processing resources.

What is the best way to add cinematic effects without post-processing in game development?▼

The best way to add cinematic effects without post-processing is mapping Neural Style Transfer concepts to runtime rendering pipeline operations. This allows real-time application of visual styles like vintage or cyberpunk directly to game graphics on the fly.

Does the UrhoX Lua engine support real-time visual style rendering?▼

Yes, UrhoX Lua engine supports real-time visual style rendering. This Skill is designed for UrhoX Lua and operates using ColorGrading, RenderPath, and Image components to transform real-time 3D and 2D scenes across all platforms.

Can I use runtime visual stylizing for 2D applications?▼

Yes, you can use runtime visual stylizing for 2D applications. This Skill transforms both real-time 3D and 2D scenes by applying visual styles through runtime rendering pipeline operations using the required ColorGrading, RenderPath, and Image components.

Do I need additional plugins to apply watercolor or cyberpunk styles to my game?▼

No, you do not need additional plugins to apply watercolor or cyberpunk styles. This Skill operates directly within the UrhoX Lua engine, utilizing built-in ColorGrading, RenderPath, and Image components to execute real-time visual style synthesis.