rule-spaceships-and-tactical-systems
CommunityNavigate ship subsystems and tactical rules.
Authormegazear7
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps GMs and players apply consistent ship subsystem rules for spaceships and tactical decisions during campaigns, reducing ambiguity and adjudication time.
Core Features & Use Cases
- Ship subsystems coverage: Armory, Science Bay, Med Bay, Housing, Warp Drive, and disruption handling.
- Tactical rules guidance: Activation prerequisites and risk considerations for tactical systems.
- Ruling framework: Clear scopes and effect families to support quick adjudications in play.
Quick Start
Provide a quick ruling on a tactical action using warp drive while applying disruption checks.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: rule-spaceships-and-tactical-systems Download link: https://github.com/megazear7/galactic-adventures-assistant/archive/main.zip#rule-spaceships-and-tactical-systems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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