rule-dying-and-proteges
CommunityMaintain campaign continuity through dying rules.
Design & Creative#storytelling#tabletop-rpg#dying-rules#protege#campaign-continuity#revival#narrative-hooks
Authormegazear7
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Dying and Protégés Rules skill provides clear guidance for how dying states, stabilization, revival, and protégé succession affect ongoing campaigns, ensuring consistent rulings and narrative continuity when characters reach critical health states.
Core Features & Use Cases
- Dying-state mechanics and thresholds for 0 health, with action restrictions and first aid implications.
- Stabilization and revival pathways, including med-bay conditions, healing expertise, and resource considerations.
- Protégé continuity system that defines how protégés trail main characters, share XP, and transfer status during death or retirement.
- Narrative continuity hooks and inheritance options to smooth campaign transitions, including mentor-apprentice, clone, or AI backup motifs.
Quick Start
Describe how dying states and protégé succession should be applied in a current session.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: rule-dying-and-proteges Download link: https://github.com/megazear7/galactic-adventures-assistant/archive/main.zip#rule-dying-and-proteges Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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