rule-5-turn-structure
CommunityMaster the six-turn structure for every game.
Education & Research#step-by-step#turn-structure#game-rulebook#attack-and-block#trigger-timing#rules-reference
Authorkelody104
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill delivers a complete, easy-to-reference guide to the six-step turn structure (start, draw, mana charge, main, attack, end) used in the game, helping players and AI apply rules consistently.
Core Features & Use Cases
- Comprehensive turn flow: Documents each step and substep, when triggers occur, and how effects resolve across the entire turn.
- Deterministic gameplay guidance: Provides explicit sequencing for attacking, blocking, and end-of-turn events to prevent ambiguity.
- Use Case: A rules consultant uses this Skill to adjudicate a full turn with multiple timed effects and ensure proper order of resolution.
Quick Start
Remember the six steps in order: Turn Start, Draw, Mana Charge, Main, Attack, Turn End, and apply triggers as they arise during each step. Then resolve effects in the order they become ready, canceling or expiring effects at the end of their applicable steps.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: rule-5-turn-structure Download link: https://github.com/kelody104/DMVault/archive/main.zip#rule-5-turn-structure Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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