3d-combat-systems
OfficialPhysics-based 3D combat for immersive battles.
Software Engineering#three.js#combat#game-development#hitboxes#damage-calculation#physics-based#rapier
AuthorHack23
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures 3D combat in Black Trigram uses physics-based mechanics, accurate hitboxes, and deterministic damage calculations to deliver authentic engagements.
Core Features & Use Cases
- Physics-Based Combat: Integrates Rapier physics for realistic movement, collisions, and force application in Three.js scenes.
- Hitbox and Hurtbox System: Provides anatomically-informed collision zones (head, torso, limbs) with corresponding hurtboxes for reliable damage modeling.
- Damage Calculation System: Offers deterministic damage formulas that combine stance, vital-point multipliers, and blocking to produce reproducible outcomes.
- Use Case: Apply to combat sequences focusing on realistic duels, parries, and knockback in immersive environments.
Quick Start
Use the 3d-combat-systems skill to bootstrap a Rapier-powered combat scene between attacker and defender in a Three.js context.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: 3d-combat-systems Download link: https://github.com/Hack23/blacktrigram/archive/main.zip#3d-combat-systems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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