3d-combat-systems

Official

Physics-based 3D combat for immersive battles.

AuthorHack23
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill ensures 3D combat in Black Trigram uses physics-based mechanics, accurate hitboxes, and deterministic damage calculations to deliver authentic engagements.

Core Features & Use Cases

  • Physics-Based Combat: Integrates Rapier physics for realistic movement, collisions, and force application in Three.js scenes.
  • Hitbox and Hurtbox System: Provides anatomically-informed collision zones (head, torso, limbs) with corresponding hurtboxes for reliable damage modeling.
  • Damage Calculation System: Offers deterministic damage formulas that combine stance, vital-point multipliers, and blocking to produce reproducible outcomes.
  • Use Case: Apply to combat sequences focusing on realistic duels, parries, and knockback in immersive environments.

Quick Start

Use the 3d-combat-systems skill to bootstrap a Rapier-powered combat scene between attacker and defender in a Three.js context.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: 3d-combat-systems
Download link: https://github.com/Hack23/blacktrigram/archive/main.zip#3d-combat-systems

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.