roguelike-ftue
CommunityEvaluate and improve roguelike FTUE onboarding.
Authorhellochar
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured framework for evaluating the first-time user experience (FTUE) and progression in roguelike deckbuilders. It helps identify gaps in tutorials, starter content, unlock sequences, tooltip design, and information architecture, enabling targeted improvements.
Core Features & Use Cases
- Familiarity scaffolding analysis to assess which real-world conventions players bring and where the game teaches or fights against intuition.
- Starter content audit to ensure the initial run teaches core loops with minimal cognitive load and demonstrates key concepts.
- Complexity gating assessment to manage unlocks and progression, ensuring learning order aligns with difficulty.
- Information architecture review to ensure tooltips, visuals, and state information are accessible and explainable.
- Invisible tutorial techniques audit to promote learning through designed experiences (affordances, skill gates, demonstrations, and safe failures).
- Failure state analysis to provide meaningful feedback after defeats and opportunities for rapid retry.
- Evaluation process guidelines to gather materials, play as a novice, apply frameworks, prioritize issues, and generate recommendations.
Quick Start
Apply this evaluation framework to a roguelike deckbuilder’s onboarding to produce a structured FTUE report.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: roguelike-ftue Download link: https://github.com/hellochar/godot-sketches/archive/main.zip#roguelike-ftue Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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