roguelike-progression-eval

Evaluate roguelike progression systems and output prioritized improvement recommendations.

Updated Jan 7, 2026
One-click install
npx skills add https://github.com/hellochar/godot-sketches --skill roguelike-progression-eval
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: roguelike-progression-eval
Source: https://github.com/hellochar/godot-sketches/tree/main/.claude/skills/roguelike-progression
Command: npx skills add https://github.com/hellochar/godot-sketches --skill roguelike-progression-eval

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps teams evaluate run-based progression systems in roguelike-style games and deliver actionable improvements across design gaps, balance issues, and player agency.

Core Features & Use Cases

  • Structured, dimension-based evaluation covering Power Acquisition, Synergy Architecture, Decision Quality, Pacing & Cadence, Agency vs Randomness, Meta-Progression, and Technical Flexibility.
  • Generates practical recommendations with evidence-driven scoring for each dimension.
  • Produces a detailed progression report that can guide design reviews, iteration plans, and balancing passes.

Quick Start

Provide a structured, dimension-based review of a roguelike progression system and output actionable recommendations.

Frequently Asked Questions about roguelike-progression-eval

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I evaluate roguelike progression systems for balance and player agency?▼

A roguelike progression evaluation audits power acquisition, synergy architecture, pacing, and agency versus randomness. It outputs a structured diagnostic with dimension scores and prioritized improvement recommendations.

What dimensions should I review when auditing run-based game progression?▼

Review Power Acquisition, Synergy Architecture, Decision Quality, Pacing & Cadence, Agency vs Randomness, Meta-Progression, and Technical Flexibility. These dimensions identify design gaps, balance issues, and agency limitations in run-based games.

How do I critique my roguelite deckbuilder progression design?▼

Provide design docs, item definitions, and run structure to critique roguelite deckbuilder progression. The evaluation applies dimension-based scoring to deliver actionable balancing and design improvement recommendations.

Do I need design documents to assess roguelike progression quality?▼

Yes, assessing roguelike progression quality requires project context files like design docs, item definitions, and run structure. These inputs provide the evidence needed for dimension scoring and actionable recommendations.

Can I use a structured progression critique for balancing passes in roguelike games?▼

Yes, a structured progression critique guides balancing passes in roguelike games. The evaluation produces a detailed progression report with evidence-driven scores to guide design reviews and iteration plans.