read-uasset

Community

Decode Unreal Engine .uasset files

Authorbuihuuloc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill allows you to inspect the contents of Unreal Engine's binary .uasset files without needing to open the full Unreal Editor, enabling quick analysis of game assets and configurations.

Core Features & Use Cases

  • Extract Readable Strings: Pulls human-readable text, asset paths, class types, property names, and values from binary files.
  • Analyze Input Assets: Ideal for understanding Input Mapping Contexts (IMC) and Input Actions (IA), including key bindings and triggers.
  • Inspect Data Assets: Useful for reviewing Data Tables and other binary data assets.
  • Use Case: Quickly check all key bindings and their associated actions in an IMC file to understand the game's control scheme.

Quick Start

Use the read-uasset skill to extract all readable strings from the file at "D:\s2\Content\Input\IMC_MainCharacter.uasset".

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: read-uasset
Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#read-uasset

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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