enhanced-input
CommunityConfigure Unreal Enhanced Input actions quickly
Software Engineering#automation#python#unreal-engine#input-actions#editor-asset#mapping-contexts#enhanced-input
Authorkevinpbuckley
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies the process of creating and wiring Unreal Engine Enhanced Input actions, mapping contexts, and bindings, reducing repetitive setup and prototyping time.
Core Features & Use Cases
- Action creation: programmatically create input actions that define a semantic input concept (Jump, Fire, Dash) using the Unreal Python API.
- Context binding: create and configure Mapping Contexts to group related actions for specific gameplay modes.
- Bindings & modifiers: attach keys to actions, and apply triggers and modifiers to fine-tune behavior, all within the editor.
- Use Case: A prototype character has no predefined inputs; quickly scaffold actions and mappings, then iterate in the Unreal Editor.
Quick Start
Use the Enhanced Input Skill to create an input action named "Jump" in the Default mapping context and bind it to the SpaceBar key, then save the asset.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: enhanced-input Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#enhanced-input Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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