What problem does it solve? Game design decisions often live only in chat discussions or code comments, making it hard for designers and programmers to understand system intent later. This Skill enforces a structured six-section template so every game system gets a complete, decision-focused design document. ## Core Features & Use Cases - Six-Section Template: Generates design docs with System Positioning, Gameplay Mechanics, Numeric Design, Player Experience, Edge Cases, and A测 Scope sections. - Decision Criteria: Distinguishes when a design doc is needed (new mechanics, balance changes, player-visible behavior) versus when a session or tech doc suffices. - Quality Gates: Enforces concreteness, rationale for decisions, cross-references, minimum length, and kebab-case naming rules. - Use Case: After discussing a new NPC morale system, ask the AI to write the design doc and it produces a complete document with formulas, tuning targets, edge case tables, and A测 scope boundaries saved to .agent/design/. ## Quick Start Ask the AI to write a design doc for the new morale system covering mechanics, numbers, and A测 scope.