Sky9th
Community@Sky9th
Sky9th provides RedDust game development skills covering Unity UGUI/IMGUI editor conventions, design and technical documentation, and session logging.
Agent Skills by Sky9th
Showing 7 vetted skills indexed across 1 GitHub repositories.
rd-design-doc
Writes game design documents covering mechanics, numeric design, player experience, and edge cases.
session-focus
Detects off-topic conversation drift and suggests starting a new session.
eui-conventions
Enforces Unity Editor IMGUI component conventions, design tokens, and layout patterns for RedDust editor UI.
rd-session-doc
Generate structured session work logs documenting changes, decisions, and known issues.
gui-conventions
Enforces UGUI architecture conventions for Unity game UI panels, prefabs, and themes.
rd-tech-doc
Writes and updates Unity C# technical documentation following an L1-L5 architecture layer system.
rd-conventions
Enforces RedDust Unity development conventions for naming, architecture, and iterative coding.
Frequently Asked Questions About Sky9th
FAQPage SchemaWhat tasks can I accomplish using Sky9th's skills?âź
You can write game design documents for mechanics and numeric systems, author L1-L5 layered technical documentation with freshness and dead-class checks, build Unity UGUI panels and IMGUI EditorWindows per RedDust conventions, and archive session work logs.
Who are Sky9th's skills intended for?âź
They target game developers and designers working on the RedDust project: gameplay designers writing design docs, engineers building UGUI panels or editor IMGUI components, and contributors who must follow naming, non-null, and iterative-splitting coding principles.
How do the documentation skills work in practice?âź
Invoke rd-design-doc when adding game systems or defining player-visible behavior, rd-tech-doc after adding modules or refactoring to update layered architecture docs, and rd-session-doc at each session's end to record what was done, why, and known issues.
What prerequisites do Sky9th's skills require?âź
The skills assume a Unity-based RedDust project context. UI work requires familiarity with UGUI concepts (Canvas, Prefab, Screen, Overlay) and editor work with IMGUI EditorWindow and Inspector patterns; rd-conventions applies to all coding, refactoring, and debugging.
How does session-focus help manage development sessions?âź
session-focus detects when conversation drifts from the current development goal, such as unrelated feature questions or large design discussions, and proactively suggests starting a new session to save tokens and keep the work focused.