ray-query-3d-picking-contract
CommunityDeterministic 3D ray queries for picking.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a reliable and deterministic way to perform 3D picking and line-of-sight checks in game development, ensuring consistent results regardless of when or how the query is executed.
Core Features & Use Cases
- Precise Ray Casting: Utilizes Godot's
Camera3DandPhysicsDirectSpaceState3Dfor accurate ray queries. - Deterministic Filtering: Ensures consistent collision masks, exclusions, and hit ordering.
- Use Case: Implementing accurate mouse-based selection of objects in a 3D game scene or checking if a character has a clear line of sight to a target.
Quick Start
Use the ray-query-3d-picking-contract skill to perform a raycast from the center of the screen to detect the first object hit.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ray-query-3d-picking-contract Download link: https://github.com/DubDev720/gdref/archive/main.zip#ray-query-3d-picking-contract Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.