quest-designer
CommunityDesign and generate structured RPG quest data.
Authorcautiouskurns
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the creation of structured quest data for CRPG-style games, turning narrative seeds into ready-to-export quest JSON files and reducing design-to-implementation time.
Core Features & Use Cases
- Seed-to-Quest Translation: Converts hooks, objectives, prerequisites, and branching outcomes into engine-compatible quest data.
- Template Support: Generates main, side, companion, faction, and contract quests from various input modes (hook-based, type-based, objective-based).
- Validation & Output: Ensures generated data conforms to crpg_engine/schemas/quest_schema.json and saves files under data/quests with standard naming.
Quick Start
To begin, provide a quest seed or select an input mode (hook-based, type-based, or objective-based). The skill will produce a JSON file at data/quests/[id].json with naming conventions like side_[name].json or main_[name].json.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: quest-designer Download link: https://github.com/cautiouskurns/Game-Template/archive/main.zip#quest-designer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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